Kulak is a tabletop game of chance and politics in which 4 or 5 players fight and negotiate over land. Each round pits a wealthy Baron against a group of Proletarians, who must decide if they will stand together or secretly join the Baron.

From IndieCade: "We often take fairness and equality in games for granted, but Kulak introduces an asymmetric game mechanic that forces players to make difficult decisions about betrayal and self-sacrifice, competition versus cooperation. As a result players form alliances and rivalries, achieving the designers’ stated goal of creating a game in which 'spontaneous and unpredictable social interactions emerge from minimal rules.' Part of a growing trend of asymmetrical games, Kulak thus provides a more accurate picture of real world economics in which the 'haves' play by a different set of rules and with significant advantages over the 'have nots.'"



game design: Darren Caulley, Andrew Chen, Deckman Coss, Graham Parkes, Seori Sachs, Chelsea So, Felicia Wong

documentation: Darren Caulley, Deckman Coss

production / visual: Deckman Coss, Graham Parkes